Indie dev feed, combining hashtags like #indiedev, #indiegamedev (#indie + gamedev) etc. Does not include general gaming posts, rather focusing on the game DEVELOPMENT. Works similarly as the Game Dev πŸ’™ feed: https://bsky.app/profile/did:plc:brwvwcp2x6oj3gq7odlfq5qf/feed/aaacrwhjvhewi

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Cupcatch @cupcatchgame.bsky.social Β· 30 minutes ago
Progress update, and a minor spoiler about the smoke bomb since it will be excluded from the Demo: Skylar can now kick the bomb away if you throw it at her directly, back then she couldn't #cupcatch #indiegame #gamedev #devlog
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CompromiseDev | Wishlist Compromised Investigator @compromisedev.bsky.social Β· 36 minutes ago
Whelp... 🫠 Wanted to just slightly buff the Zombie enemy in the game and ended up on a massive tangent, and added half a dozen new game mechanics πŸ₯° Just few more events to rewrite from a Zombie perspective and the whole transformation will be in! πŸ₯³ #gamedev #indiedev #pixelart #γƒ‰γƒƒγƒˆη΅΅
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GameFromScratch @gamefromscratch.bsky.social Β· 38 minutes ago
The high performance C# #gamedev framework BRUTAL that is now powering RimWorld and Kitten Space Agency, is now available completely FREE and open source... ish. This one could be an #indiedev game changer! gamefromscratch.com/bruta….
BRUTAL C# Game Framework Now Free – GameFromScratch.com

gamefromscratch.com

BRUTAL C# Game Framework Now Free – GameFromScratch.com

The BRUTAL C# gamedev framework behind RimWorld and Kitten Space Agency, is now free and open source... ish

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Topotoy Labs @topotoylabs.bsky.social Β· about 1 hour ago
Buds compete for light, receive a growth resource, and produce new shoots. Poorly lit branches drop. The crown shape emerges from that feedback loop. Based on Palubicki et al. (SIGGRAPH 2009). #gamedev #indiedev #solodev
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