Godot Engine posts for game dev. Sorted by a mix of most poular and recent. Combines hashtags and keywords like #godot, #godotengine, #gdscript, (godot + #gamedev) etc. Full explanation here: https://bsky.app/profile/steinmakesgames.bsky.social/post/3lbflpe4xpc24 Remember to 💙 the feed!

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Alpha0 @alpha0art.bsky.social · about 1 hour ago
#EpicGames switching to vibe coding is the weirdest lose-lose gambit i can think off: if it doesn't work out you have buried your technological lead, and if it works, then any kid with a claude subscription can give the #godot foundation a deferred rendered that outcompetes your licensing terms.
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Adriaan @adriaan.games · about 9 hours ago
Godot 4.8 will be smaller than 4.7, 4.6, and 4.5! Windows editor size (uncompressed / download): From: ~170 MB / 82 MB To: ~152 MB / 65 MB Mostly due to more efficient compression on editor translations: github.com/godotengine/... Editor size history, for reference: godot-size-history.github.io
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Joana Almeida 🧙‍♀️ @sorcerystory.bsky.social · 40 minutes ago
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ Fixed a bunch of things yesterday, but tasks are still incomplete! I need to get them done ASAP! So that's what I'll be focusing on today! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
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Paulo 🔶 @cyanceps.bsky.social · about 24 hours ago
Take on Me filter in Godot!! Pen-and-ink style compositor effect with real vector polylines. Normal-Driven Hatching and Depth-Based Contours in Godot Compute Shaders. I've had the idea for a while now and decided to try it out. I'm very happy with the result. And it's fast too. #gamedev #godot
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