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Rami Ismail (رامي) @ramiismail.com · about 9 hours ago
"Programming is hard", writes the company behind Unreal Engine, where coders for decades maintained foundational pieces of engineering underpinning the games industry, admitting that layoffs & sloprot left them unable to code basically an advanced student project store.epicgames.com/news/….
The new Epic Games Launcher is finally here in Preview

store.epicgames.com

The new Epic Games Launcher is finally here in Preview

The new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look.

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Cherub @polygoncherub.bsky.social · 2 days ago
Getting closer. Any time now, gonna be up to my eyeballs in brutalist concrete structures. #CherubDev #UE5
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may @maysuser.name · about 5 hours ago
one of the saddest parts about Tim Sweeney/Epic's AI pivot is how much of the company's legacy has been in getting people into game development, from ZZT's level editor to Unreal Engine
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Jarod @jaroddc.bsky.social · about 2 hours ago
The fish are getting ruthless! Fish can now attack and "kill" the player. Forcing them out of the water. The player now also has a "dash" skill that launches them and deal a bit more damage. Also hats! :D #gamedev #ue5 #indiedev #indiegame #fish
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Coral 🪸🐶 @coral.dog · about 21 hours ago
The thing with creative software (whether for pixels/audio/3D) is that it lives and dies by: 1. Reliability 2. Learnability 3. Community The recent Unreal Engine / PhotoCraft things bug me specifically because they represent a misunderstanding of *why* people use certain cReATivE tOoLS
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