all posts (including replies) talking about "devtober"

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MicalPixel @micalpixel.bsky.social ยท about 4 hours ago
#Devtober Day 11 I added a hacky solution to "The Hat Problem." May's hair is a separate sprite so it can be swapped out. And it's normally drawn ABOVE her body sprite. This works 99% of the time... Except for animations where she raises her hands. Her arms will appear under her hair. Bleh.
A 4x3 grid showing a row of hair sprites, a row of body sprites, and a row with them combined. All 4 have a checkmark, except one where her hair overlaps her arms.
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Finstonk @finstonk.bsky.social ยท about 6 hours ago
Day 15 of #devtober - Finally got back to some more gameplay relevant stuff. Startet adding a new workstation the player can interact with. Thankfully only functional implementation...still pushing "learning blender" further away for future me. #gamedev #indiedev
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๐Ÿœ Machine Saint ๐Ÿœ @shoehead.itch.io ยท about 14 hours ago
#devtober day 15, spent yesterday recovering from being hacked.. Today I manages to change up how you aim while moving and I made their fake death a little more consistent. Entering a pain state below X hp will trigger a false death. #doom #uzdoom #gamedev
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@schooliedee.bsky.social ยท 1 day ago
#devtober day 14, starting exterior materials Short day today, started grouping materials for the outsides of buildings. The original roofs in Melrode have an almost rainbow effect from top to bottom, so I want to incorporate that into the appearance somehow.
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Uprooted: Meal Replacement Game @uprooted.hauntedbees.com ยท 1 day ago
Today's Devtober prompt is "growth!" Each crop takes some number of turns to grow before it's ready to be used! The more crops you attack with in a single turn, the more damage you'll do, so it's important to plant strategically so many crops end up ripe on the same turn! #gameDev #indieDev #godot
app.bsky.embed.gallery#view
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Finstonk @finstonk.bsky.social ยท 1 day ago
Day 14 of #devtober - my mantra for tomorrow: "NO REFACTORING, NO REFACTORING!" Though some modifications were needed to move on withother stuff. Minor changes on how interactions with surroundings work and further changes on UI/menu layers. Maybe some game mechanics tomorrow :) #gamedev #indiedev
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MicalPixel @micalpixel.bsky.social ยท 1 day ago
#Devtober Day 10 I wanted to fix respawning (which is canon btw). It should: - Be fast - Look nice - Convey a sense of instability but also order. So here's the result. Using a dissolve shader. You can even affect the trajectory using the joystick. It's kinda addicting. :D #MayGame #gamedev
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