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@hustlenix.bsky.social · 34 minutes ago
Pick a pixel-town character, then jump into a tiny arcade challenge. I built Iron-Mario in Godot; the live catalog now lists 105 games. Here's an actual Daily Challenge attempt. Play: hustlenix.github.io/Iron-…
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Patrick T Coakley @patricktcoakley.com · about 1 hour ago
#Godot 4.8's changelogs have been pretty awesome, especially the QOL editor updates.
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@yomimonoid.bsky.social · about 1 hour ago
Godot 4.8 Beta 1 Arrives As Development Enters Bug Fixing Phase Godot 4.8 beta 1 is out. Feature freeze landed at dev 7 on September 29, so this snapshot adds nothing new and summarizes 4.8 instead: texture streaming to cut VRAM in large 3D scenes, a dockable editor main screen, and Android SD
Godot 4.8 Beta 1 Arrives As Development Enters Bug Fixing Phase

Godot 4.8 beta 1 is out. Feature freeze landed at dev 7 on September 29, so this snapshot adds nothing new and summarizes 4.8 instead: texture streaming to cut VRAM in large 3D scenes, a dockable editor main screen, and Android SD
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Synist @synist.bsky.social · about 2 hours ago
I made a list of things that I absolutely need to do in order to start coding the prototype for the game. And if I can get it done before Godot 4.8 gets a stable release, I will be super thrilled. Of course, I have no idea when that will happen. Still gonna try, though. #gamedev #solodev #indiedev
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Hidden, might be NSFW

Alex Becker @alexcbecker.net · about 2 hours ago
there was an abandoned godot base I'd spent a couple evenings iterating on with fable 5, then opus 5.5 rebuilt it in the browser in ~3 hours and I've been feeding it playtesting notes ever since
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