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Posts about all aspects of game development. Opt in with "game", followed by animation, art, audio, design, dev, jam, lighting, music, narrative, or writing. Opt out with #Private, #NoFeed, or #NoGameDev. Discuss at trezy.studio/discord. Support the feed at ko-fi.com/trezycodes.

Feed on Bluesky

Feeds Stats

  • 💙 Liked by 9,010 users
  • 📅 Updated 29 days ago
  • ⚙️ Provider graze.social
  • 📈 In the last 30 days, there was 1 post about this feed. This post got a total of 1 like and had 0 reposts.

Game Dev Likes over time

Like count prediction
The feed Game Dev gains approximately 2 likes per month.

Feed Preview for Game Dev

snow-kiss
@snow-kiss.bsky.social
3 minutes ago
Putting up a new pixel art still. Feel free to tell me what stands out to you in the comments! Please share any suggestions you have! #IndieGameDev #PixelArt #IndieDev #SoloDev #IndieGames #GameDev #IndieGame
gw1e6nn5
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Yorugami
@artofyorugami.bsky.social
5 minutes ago
Man, both Larian and Sandfall admitting to using GenAI after the game awards is just disappointing AF.
a man sitting at a desk with his arms crossed

media.tenor.com

a man sitting at a desk with his arms crossed

Alt: a man sitting at a desk with his arms crossed

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One Man Media
@one-man-media.bsky.social
6 minutes ago
New #SurvivingCeres update now live. Just a few fixes and tweaks based on player feedback / reports. Have a great winter sale and a happy new years sale 😆 Try the demo / wish list / support with discounted purchase. store.steampowered.com/ap…. #Gamedev #indiedev #solodev #unreal
Surviving Ceres on Steam

store.steampowered.com

Surviving Ceres on Steam

Explore a handcrafted survival game with an emphasis on crafting and base building. Export manufactured goods to earn funding, manage colonists, defend against hostile aliens, and work towards terrafo...

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Mimi Vanilla
@mimivanilla.bsky.social
7 minutes ago
As a solo dev my stance on certain indie studios using genAI in the drafting and placeholder process is thus - I believe in specificity in design and I will always have a very clear idea of what I want to put on the page that simply can't be captured sufficiently by genAI tools
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Thew
@amazingthew.bsky.social
7 minutes ago
I don't know most of the technical details but I've worked on a bunch of unreal/unity projects that use those plugins. the streaming tech needed some engineers dedicated to it, but the rest of us were doing completely normal gamedev work and the streaming builds functioned identically to local exes
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Orion's Galactic Life
@orionsgalacticlife.bsky.social
9 minutes ago
⚙ Material isn't just a tool, it's identity. 💠 Clay, ink, plastic, pixel shape each universe. 🧠 In Web3 games, visuals are culture. 🚀 Discover the next generation of game aesthetics. 🔗 www.orionsgate.studio/blo…. #IndieGame #digitalart #indiedev #Gamedev #OrionsGate
Materiality Matters: Clay, Ink, Plastic & Pixel as Visual Identities

www.orionsgate.studio

Materiality Matters: Clay, Ink, Plastic & Pixel as Visual Identities

In 2025, the strongest Web3 game aesthetics aren't about higher fidelity-they're about material choices. See how clay, ink, plastic, and pixel become brand-defining identities across Clay Nation . The...

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D6 Learning
@d6learning.bsky.social
10 minutes ago
Here's a #gamedev #tool_suggestion for game designers, system designers and game economy designers: Machinations. It's a tool that lets you visually design, predict, and optimise complex economic models. 🛠️ Find it here: machinations.io
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🔴 I Am Muslim ✋🏼
@iammuslim1433.bsky.social
10 minutes ago
🔴 What Is Islam? 🔴 Islam is not just another religion. 🔵 It is the same message preached by Moses, Jesus and Abraham... 👇🏼 jesusen1.blogspot.com/201…#3d #Blender #zbrush #indiegames #indiedev #gamedev #development #indiegamedev #digitalart #art #illustration #videogames #wip
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smolblockboi - 3D dev arc
@smolblockboi.itch.io
13 minutes ago
I present to you; the Punch update. #gamedev #unrealengine #indiedev #burgers
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GirthyLemon
@girthylemongames.bsky.social
13 minutes ago
Pistol reload was a tad more tricky than the SMG reload but I think it kinda works now. #GameDev #Animation #Solodev #Blender3D
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Cornfox & Brothers
@cornfox.bsky.social
14 minutes ago
bsky.app/profile/wind... 's version of Master Mayfair: is he still the formidable warrior we once revered, or has he become more akin to a bothersome grandpa? #Oceanhorn2 #gaming #unrealengine #rpg #openworld #playstation #pc #ios #nintendo #adventuregame #gamingcommunity #zeldalike #mobile
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Trezy
@trezy.codes
10 months ago
Hey gamers, did you know that game developers share updates about their upcoming games on Saturdays using the hashtag #ScreenshotSaturday‽ Check out the Screenshot Saturday feed for the inside scoop on new indie games!
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ONB v2.5
@opennetbattle.bsky.social
22 minutes ago
Version 2.1 is released along with the server and web launcher. Temporary website URL: themaverickprogrammer.git… This website has all the info about what I've been up to with 2.5 and which features the backport brings to the old engine! #battlenetwork #mmbn #indiedev #fangame

themaverickprogrammer.github.io

GET - Open Net Battle

Home and news for the first open net battle online experience.

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Nvidia CFO 🏳️‍⚧️ 🆒 🤶
@nabi.gay
16 minutes ago
game award for least fuckable game design
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snow-kiss
@snow-kiss.bsky.social
17 minutes ago
Here’s a one-line twist on Pacman, with no install and no ads. Share suggestions or feedback—I’m all ears. 🕹️ beep8.org #IndieGames #IndieLove #GameDev #IndieGameDev #SoloDev
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TKG Studio
@tkgstudio.bsky.social
18 minutes ago
We've got some updates! The trail color and dash SFX have been updated, as well as a quick frame of animation has been added! The UI has been updated to reflect whether or not you have the ability to perform one of the two actions! #indiedev #gamedev #gamedevelopment #gamedeveloper
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Edudelm 🎮 Indie Dev | Castaway Trails
@edudelm.bsky.social
18 minutes ago
I've been improving the map screen for my indie game 🗺️ Now I've to update the world map as well! #WishlistWednesday #gamedev #indiegame
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Donald Conrad
@conmaned.bsky.social
19 minutes ago
With PicoSteveMo and life getting busy I have not had time to open RPG Maker in a while. Tonight I fixed that. #indiedev #pixelart #rpgmaker
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Kieran Ravenplume
@kieranravenplume.bsky.social
19 minutes ago
Like... this is the transcript of his speech at the Game Awards last year.. Guess that was a bunch of bullshit, huh?
Speech:

It turns out that not only will I be the first one who will know which game wins tonight, I'll actually also know which game is going to win next year, and the year after. Now how do I know this?

Well, an oracle told me. She said 'change is coming.'

It's a modern oracle, so she made me sign an NDA. But I trust all of you. I know you can keep a secret. You will never leak it.

The oracle told me that the game of the year 2025 was going to be made by a studio who found the formula to make it up here. It's stupidly simple, but somehow it keeps on getting lost.

The studio made their game because they wanted to make a game that they wanted to play themselves.

The didn't make it to increase market shares. They didn't make it to serve a brand. They didn't have to meet arbitrary sales targets or fear being laid off if the didn't meet those targets.

Furthermore, the people in charge forbade them from cramming the game with anything whose only purpose was to increase revenue, and don't serve the game design. They didn't treat their developers like numbers of a spreadsheet.

[loud cheering from the audience on that one, lol]

They didn't treat their players as users to exploit, and they didn't make decisions they knew were shortsighted in function of a bonus or politics. They knew that if you put the game and the team first, the revenue will follow. They were driven by idealism, and wanted players to have fun. They realized that if the developers didn't have fun, nobody was going to have any fun.

And they understood the value of respect. That, if they treated their developers and players well, those same developers and players would forgive them when things didn't go as planned.

But above all they cared about their game, because the love games.

'It's really that simple,' said the oracle.
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Dbug
@dbug.defence-force.org
20 minutes ago
The problem of being a game developer, is that testing/playing the games you work on kind of skew the Steam recap statistics! 😅
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