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Unreal Engine related posts. // Made at BlueskyFeeds.com

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  • 💙 Liked by 8 users
  • 📅 Updated almost 2 years ago
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Alien 👽 Max | gamedev 🇺🇦
@alienmax.bsky.social
32 minutes ago
Tuesday, game dev, coffee and Unreal Engine, I am awakening your brain my earthling friend. My simple example of how to make a wave from the center and pixelate it, and add a random color by VectorNoise node #gamedev #UnrealEngine #UE5 #indiedev
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Hidden, might be NSFW
Rajveer Singh Bharadwaj
@rajveer100.bsky.social
about 1 hour ago
Anyone using NeoVim for Unreal Engine + macOS (or other OS) for their workflow?
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Making Mahjong
@makingmahjong.bsky.social
about 1 hour ago
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Technical Viking
@technicalviking.bsky.social
about 1 hour ago
New Video coming soon 😁 I little walk through of how I do my Branching structure and how Git works for me with #gamedev and DDC Applications when working with a team. www.youtube.com/@TheTechn…. #indiedev #git #development #assetpipeline #unrealengine #ue5
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madshrimps
@madshrimps.be
about 3 hours ago
Star Wars Zero Company Handheld Performance @ TechPowerUp Bit Reactor, a game studio founded by former Firaxis XCOM developers, has finally finished its first game: the Unreal Engine 5-based Star Wars... 🔗 www.madshrimps.be/news/st…
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Dawn-Of-Ruin™ | Pre-Alpha v0.0.0.98
@dawn-of-ruin.bsky.social
about 3 hours ago
When I say 1:1 real-world Earth scale in Unreal Engine 5.8, I mean it. 🛰️ I just calibrated the GIS grid against USGS DEM & Google Maps. Standing on Colorado's North Table Mtn gives an exact sub-meter GPS fix (39.7794°N, 105.1970°W). 🏔️ #DawnOfRuin #IndieGame #GameDev #UnrealEngine #PostApocalyptic
A side-by-side comparison proving 1:1 real-world GIS Earth synchronization in Dawn-Of-Ruin (Unreal Engine 5.8).

On the left: In-game footage showing a player character standing on a desert dune in the post-collapse 2631 Colorado wilderness. The top-left tactical HUD displays real-time telemetry: 06:37:09 AM, 21 JUN 2631, GPS fix 39.7794° N, 105.1970° W, and elevation 2018m ASL with a 352° heading ribbon.

On the right: A real-world Google Maps topographic view of North Table Mountain in Golden, Colorado, with an exact pin at coordinates 39.779401, -105.197036. The in-game GPS telemetry, elevation, and terrain contours match the real-world satellite map with sub-meter precision.
Fullscreen tactical map interface in Dawn-Of-Ruin showing Swiss Analytical Relief hillshading of North Table Mountain, Colorado. Features real-time GPS telemetry (39.7794° N, 105.1970° W), MGRS tactical grid, and a 1-pixel isotropic metric geogrid in Unreal Engine 5.8.
Tactical GIS map menu in Dawn-Of-Ruin verifying real-time coordinates at Clear Creek Canyon, Colorado. Displays Swiss Analytical Relief terrain shading, a 1-pixel metric geogrid, and exact GPS telemetry (39.7387° N, 105.2687° W | 1966m ELEV) in Unreal Engine 5.8.
Google Maps topographic terrain view of Clear Creek Canyon in Golden, Colorado, showing elevation contour lines and a location pin at coordinates 39.738701, -105.268674 used to calibrate Dawn-Of-Ruin's in-engine GIS systems.
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Badger
@badgerb.bsky.social
about 3 hours ago
Seeing people recreate Pokemon games in Unreal Engine 5 makes me want remakes of the old games.
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NovaXP
@novaxp.bsky.social
about 4 hours ago
Reupload from Twitter, main menu thing I made from when I was working in UE5
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Brad Grenz
@bradgrenz.site
about 4 hours ago
Given the news today that most of the studio was furloughed due to a payroll shortfall a few weeks before launch, it's not surprising it came in hot. A little UE5 jank and pop-in ain't so bad given circumstances.
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피코(Pico6012)
@pico6012.bsky.social
about 5 hours ago
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ProjektRF
@projektrf.bsky.social
about 6 hours ago
Yea it was really great but was a stuttery mess. The usual UE5 curse
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Olivia Just Wants Tech To Be Fun Again
@kingdomfantasy6.bsky.social
about 6 hours ago
(opens Unreal Engine for the first time in awhile) Ah, the shader loading for an empty file. How I did not miss that.
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Bizibee Interactive
@bizibeeinteractive.com
about 6 hours ago
Answer an SOS from a remote island and enter a manor consumed by a spreading nightmare. Fight transformed inhabitants, search for survivors, and uncover the truth in this first-person survival horror mystery. 👇Wishlist The Nest👇 store.steampowered.com/ap… #gamedev #indiedev #UE5
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@realdazrobot.bsky.social
about 6 hours ago
Koryos – Wage War for Ancient Rome #Koryos #IndieGame #SoloDev #RTS #Rome #SPQR #UE5
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michaelb1397
@michaelb1397.bsky.social
about 7 hours ago
Realism = pub dollars spent = high AAA prices. Nevermind what it does for the hardware industry and the unoptimized mess that is Unreal Engine. It's all bullshit.
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Mohammed Marzouq
@alsharefee.bsky.social
about 7 hours ago
Can you beat this giant mech🤖? Testing new combat for Lethal Algorithm. #Mecha #Robot #Gamedev #indiegame #indiegamedev #UnrealEngine #Mech
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Soulfire The Wolf
@soulfire.jarexibackblaze.xyz
about 7 hours ago
I can't stop thinking about Fortnite and how well developed its SDK's are becoming for quickly deploying a game in Unreal Engine, and then the fact that I don't think any of the user base actually cares considering the top charts are still dominated by shooters.
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Matt
@pmrd.net
about 8 hours ago
Was FINALLY able to upgrade my game to Unreal Engine 5.8! 🎉 This upgrade brings a new 'Medium Lumen' setting among a ton of other imrovements that will *greatly* increase performance accross the board, but especially on lower-end hardware and handheld PCs! #gamedev #indiegame #unreal #darkrooms
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Mechanized
@turbohotdog.bsky.social
about 8 hours ago
Dear Unreal Engine; The Switch 2 will be around for a long time, please make hair look better on it from an engine level. Please.
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GAME NEWS
@trevorrieger.bsky.social
about 9 hours ago
Breathedge 2 by indie developer RedRuins Softworks founded in 2017 by founder Alexander Sergeev from Kazan, Russia and indie publisher HypeTrain Digital LTD founded in 2015 by founder Alexey Mikhaylov from Russia on the Unreal Engine 5 launched on STEAM EARLY ACCESS August 31.
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Whining Ylthin (Back On My Bullshit™) 🏳️‍🌈
@ylthin.bsky.social
about 9 hours ago
Not writing, not drawing, not even really playing video games, but doing a secret 4th thing (trawling through Wayfinder's files and manually editing the raw MP4 cutscenes to see if they're used/unused)
Cropped screenshot of a spreadsheet documenting a handful of unused files from Wayfinder that I could readily access w/o busting out UE4 modding/SDK tools.
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Jesse Hattabaugh
@jessehattabaugh.com
about 9 hours ago
The more I think about it the more pointless fantasy consoles seem. I mean, libraries that help you make games are fine, but is Unreal Engine a "fantasy console" too? Is "fantasy console" just a low quality engine?
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