Tuesday, game dev, coffee and Unreal Engine, I am awakening your brain my earthling friend. My simple example of how to make a wave from the center and pixelate it, and add a random color by VectorNoise node #gamedev#UnrealEngine#UE5#indiedev
Star Wars Zero Company Handheld Performance @ TechPowerUp
Bit Reactor, a game studio founded by former Firaxis XCOM developers, has finally finished its first game: the Unreal Engine 5-based Star Wars...
🔗 www.madshrimps.be/news/st…
When I say 1:1 real-world Earth scale in Unreal Engine 5.8, I mean it. 🛰️
I just calibrated the GIS grid against USGS DEM & Google Maps. Standing on Colorado's North Table Mtn gives an exact sub-meter GPS fix (39.7794°N, 105.1970°W). 🏔️
#DawnOfRuin#IndieGame#GameDev#UnrealEngine#PostApocalyptic
Given the news today that most of the studio was furloughed due to a payroll shortfall a few weeks before launch, it's not surprising it came in hot. A little UE5 jank and pop-in ain't so bad given circumstances.
Answer an SOS from a remote island and enter a manor consumed by a spreading nightmare. Fight transformed inhabitants, search for survivors, and uncover the truth in this first-person survival horror mystery.
👇Wishlist The Nest👇
store.steampowered.com/ap…#gamedev#indiedev#UE5
Realism = pub dollars spent = high AAA prices. Nevermind what it does for the hardware industry and the unoptimized mess that is Unreal Engine. It's all bullshit.
I can't stop thinking about Fortnite and how well developed its SDK's are becoming for quickly deploying a game in Unreal Engine, and then the fact that I don't think any of the user base actually cares considering the top charts are still dominated by shooters.
Was FINALLY able to upgrade my game to Unreal Engine 5.8! 🎉 This upgrade brings a new 'Medium Lumen' setting among a ton of other imrovements that will *greatly* increase performance accross the board, but especially on lower-end hardware and handheld PCs! #gamedev#indiegame#unreal#darkrooms
Breathedge 2 by indie developer RedRuins Softworks founded in 2017 by founder Alexander Sergeev from Kazan, Russia and indie publisher HypeTrain Digital LTD founded in 2015 by founder Alexey Mikhaylov from Russia on the Unreal Engine 5 launched on STEAM EARLY ACCESS August 31.
Not writing, not drawing, not even really playing video games, but doing a secret 4th thing (trawling through Wayfinder's files and manually editing the raw MP4 cutscenes to see if they're used/unused)
The more I think about it the more pointless fantasy consoles seem.
I mean, libraries that help you make games are fine, but is Unreal Engine a "fantasy console" too?
Is "fantasy console" just a low quality engine?