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  2. PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ /
  3. Nightmare Kart Dev

Feeds Stats

  • πŸ’™ Liked by 151 users
  • πŸ“… Updated about 1 year ago
  • βš™οΈ Provider skyfeed.me
  • πŸ“ˆ In the last 30 days, there were 9 posts about this feed. These posts got a total of 477 likes and had 12 reposts.

Nightmare Kart Dev Likes over time

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The feed Nightmare Kart Dev gains approximately 10 likes per week.

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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
about 12 hours ago
Worked on the VO for the train fight some more for today's #NightmareKart dev thread! I wrote a new priority system that will either ignore or queue up a VO line if it triggers while a line is currently playing depending on priority (Im aware of the music skip bug dont worry ill fix it soon!)
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
1 day ago
Did a LOT of work integrating the new VA by @tomschalk.bsky.social into the train fight for this #NightmareKart thread! Theres more lines in this one lvl than probably the entire main campaign so it was a doozy! *This is an unfinished WIP, dialogue cutting itself off & bad balancing are known bugs!
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
3 days ago
Had a wonderful VA sesh with @tomschalk.bsky.social for the general gameplay vo of Viktor, the DLC protag, for today's #NightmareKart dev thread! As he's a combo of Bloodborne's Alfred & Valtr, we decided to go with 'Pompous axe murderer' for his personality. Have a look! (Audio balance not final!)
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
5 days ago
Working on the snow track some more for today's #NightmareKart dev thread! To start, I changed the first stair room so it isnt an identical layout to the second stair room, changing it into a curved staircase (which'll be lower poly in the future) which feels more natural to do a turn around on.
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
6 days ago
Working on the snow castle exterior for today's #NightmareKart dev thread! I added cliffs to both sides of the exterior part of the track (outside of the final stretch) while also adding some trees and snow clods to fill the major details out:
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
6 days ago
Working on the snow castle track some more for today's #NightmareKart dev thread! Today, I connected the outside wilderness part of the track back to the entrance of the castle, meaning that while it is still very unfinished, we are finally at a first playable state!!
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
8 days ago
Doing more Snow Castle rooftops for today's #NightmareKart dev thread! I added boost pads at the edge of the roof to signal to the player that it's safe to drive off of. I also found that the racer can fall in between the roof railings, so I added a little boost pad there as well!
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
9 days ago
Worked on the Snow Castle track some more for today's #NightmareKart dev thread! Today, I made the part of track connecting the shatter window to the rooftop using a combination of wall assets and scaffolding and one big boost pad! I also worked on the rooftop part of the track a little:
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
12 days ago
Workeed on the snow castle track for today's #NightmareKart dev thread! To start, I made a jump at the end of the room that will launch the player through some (currently very temp) windows and back on the castle walls. There are two routs, with the high route landing on a bit of scaffolding first:
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
12 days ago
Working on the snow castle map some more for today's #NightmareKart dev thread! Added the library room, which will be the area after the castle wall. Right now its extremely bare bones, but we gotta get the foundation down before we add stuff to it! (Not looking for suggestions, thank you!)
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
13 days ago
Working on the snow castle level some more for today's #NightmareKart dev thread!!! Most of today's work was spent making interior, non snowy versions of the various textures. I also added a carpet on the stairs, and widened them. Next up is making those snow particles turn off when inside!!
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
15 days ago
Now that theres a bit of a lull in bunlith show production, & now that Glitch Karts' release is behind us, it's time to get back into #NightmareKart dev threads! Time to dust off the snow level. The outside section of the track is good, but everything after is going to need to be heavily modified:
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
2 months ago
🏁Nightmare Kart: THE OLD KARTS🏁 Check out a trailer showing off all the beach themed levels, as well as a sneak peek at the mid campaign boss fight: the Orphan of Karts! 🌴🏍️ πŸ“… Coming: When its ready! πŸ“… #NightmareKart
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
3 months ago
I have a small scheduling gap in my comm work so I'm working on shark anims for today's #NightmareKart dev thread! Animated 2 tricks, the default fist pump and one where the hunter hangs on for dear life while the shark spins around! Check it out :)
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
3 months ago
Integrated shark drifting for today's #NightmareKart dev post! Not a whole lot to say here! We just got the fun drifting animations we did over stream and fully integrated them in game!! Check em out!
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
3 months ago
LETS GOOOOO #NightmareKart
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
3 months ago
taught my npc racers how to drive the beach track but they keep drowning because they are very unintelligent πŸ˜” (thats why ur hearing kart death explosions throughout this video) #NightmareKart
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
3 months ago
polished up the beach level's geometry for today's #NightmareKart dev post! Every sand bar and island now has fully closed off geometry; no more random geo holes! I also fixed a lot of collision errors as well, meaning this level is now ready to have all the race mechanics added to it!
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
3 months ago
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
4 months ago
working on uvs for the pirate ship some more for today's #NightmareKart dev thread! all the wood paneling of the ship is in a state that id call shippable (lol). there are some seams here and there but its emulating a ps1 game so im calling it "good enough" next up is the metal grating!!
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
4 months ago
i have been unwrapping this shitp for HOURS i am SICK OF IT that is IT for today it is NOT finished yet (also new colorful wood texture yippee) #NightmareKart
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
4 months ago
Worked on the pirate ship part of the track for today's #NightmareKart dev thread! This part of the beach level is full of tight turns and daring jumps, but my favorite part is trying to balance on the bowspirit beam at the end, which rewards players who successfully stay on it with a boost jump!
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
4 months ago
Working on more animations for the shark for today's #Nightmarekart dev thread! The pounce attack is great but doesnt work if the racer is at close range, so a more traditional attack is needed. Cue the 2 hit combo swipe!
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
4 months ago
Doing some UI stuff for today's #NightmareKart dev thread! First off I made an arrow indicator. It's purpose will be to notify players when the shark is chasing them, but it can also have its functionality expanded to point to just about anything I want! (not looking for suggestions, thank you!)
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PSX Bunlith πŸͺ„ BLM ACAB πŸ‡΅πŸ‡Έ
@b0tster.yeag.gay
4 months ago
om nom nom 🦈 #NightmareKart
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