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IndieDev Megaphone

by Veselekov @veselekov.bsky.social

IndieDev Megaphone. The loudest posts from the last 24 hours in indiedev and gamedev. Don't miss what everyone was talking about.

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Paulo 🔶 @cyanceps.bsky.social · about 24 hours ago
Take on Me filter in Godot!! Pen-and-ink style compositor effect with real vector polylines. Normal-Driven Hatching and Depth-Based Contours in Godot Compute Shaders. I've had the idea for a while now and decided to try it out. I'm very happy with the result. And it's fast too. #gamedev #godot
Replies15 Reposts46 Likes351
Zombie Zi @majormcdoom.bsky.social · about 12 hours ago
A niche little trick for stylized texturing: You can make some super crisp slanted figures without cranking up the texture size to a billion. Just make pixel-perfect horizontal+verticals, and skew the UVs instead. 📐👌 #b3d #gamedev #indiedev
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Replies2 Reposts16 Likes151
Wizbird Games @wizbirdgames.com · about 18 hours ago
🎥 No more having to guess where to put your stream elements! I added a 'Streamer Helper' to #CuttingEdgeROM. It shows a preview of what the game will look like, and can even suggest where not to put things! (Surprised more games don't have this tbh.) #indiegame #indiedev #godot
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