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Cozy Quest | Game UI Assets @naveenkorabu1991.bsky.social · 36 minutes ago
🐾💙 A little paw-some magic for your next game! Add a cute touch to your cozy fantasy world with this paw badge from my Cozy Quest UI pack! ✨ 54 colorful, transparent UI icons for your game projects. Explore here: naveenk101.itch.io/cozy-q…. #IndieDev #GameAssets
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Minimap: Track your games @minimapglobal.bsky.social · about 2 hours ago
Minimap Indie Game Showcase - Mystery Edition [Case File 13] 🎮The Granny Detective Society 📝You are a granny detective trying to solve cases happening in your neighborhood #MinimapShowcase Vote for the game - minimap.net/indie-game-s...
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Tsumiki Tools @tsumikitools.bsky.social · about 11 hours ago
Tiny Godot Tip #19: typing sounds with one signal. Dialogue Manager's DialogueLabel fires spoke per character, spaces too. Skip spaces, play every 2nd char, vary the pitch. Hear it in the free demo of my paid, AI-assisted kit: tsumikitools.itch.io/dial… #godot #gamedev
The line 'Hello there, traveller.' with one box per spoke signal, in order. 23 boxes in all, 2 of them spaces. 11 boxes are highlighted as playing a blip and 12 are skipped: the spaces and every second character.
Code: # blip: AudioStreamPlayer / dialogue_label.spoke.connect(_on_spoke) / func _on_spoke(letter: String, index: int, _speed: float) -> void: / if letter == " " or index % 2 != 0: / return / blip.pitch_scale = randf_range(0.9, 1.1) / blip.play()
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